Primal Pact
PASSIVEMasha retains 3 HP bars. Gaining Feral energy by dealing damage, entering Feral state on her final HP bar.
- Inflicts Wound on enemies with skill hits. Attacking from the Wound direction breaks it, triggering Feral frenzy.
Celebrating MLBB’s 10th Anniversary and Season 42, Masha and Bruno received ground-up revamps. The Turtle now marches down lanes healing allies instead of granting passive shields. Turret destruction gold was increased, jungle creep base gold normalized by -13%, alongside 23 hero balance tunings.
Masha retains 3 HP bars. Gaining Feral energy by dealing damage, entering Feral state on her final HP bar.
Powerball remains on the ground for 3s (up from 2s). Cast animation no longer interrupts basic attacks.
Slide stun duration significantly increased from 0.1s to 0.5s.
Final slam hit stuns targets for 0.3s.
Argus gains 30% base critical strike chance passively.
Slows enemies hit by 40% for 2s.
Stacks gained when striking enemy heroes increased from 4 to 5.
Hitbox widened to reliably strike both lane minions and enemy champions.
Second dash removed. Odette can now move freely at 30% reduced movement speed during the cast.
Attack speed reduced from 50%-75% to 30%-55%. Duration reduced to 2.5s.
Shadow damage reduced from 30 + 25% Total Physical Attack to 25 + 20% Total Physical Attack.
Edith can eject over battlefield terrain during activation.
Subsequent bounces hitting the same target deal 40% reduced damage.
Base shield value reduced from 250-500 to 200-450.
Base damage of the first strike after weapon swap reduced by 10.
Cooldown reduced from 5.0-4.0s to 4.5-3.5s.
True damage dealt by Beta upon target lock increased by 20 points.
Charge animation speed increased by 15%, reducing enemy reaction window.
Attack radius increased by 10% for smoother kiting skirmishes.
Base health restoration granted to allies increased by 80 points.
True damage dealt on 3rd hit based on target lost HP increased by 1%.
Magic Defense of targets hit is shredded by 15% for 2s.
Damage absorbed from tethered ally adjusted from 25% to 20%.
Doppelganger elimination yields less gold to enemies. Clone attack lifesteal scaling adjusted.
Crowd control immunity now applies from the very first frame of the wave surf animation.
Defeating the Turtle spawns an allied marching unit that pushes lanes and regenerates nearby allies instead of flat shields.
Team gold gained from destroying turrets significantly increased. Inner and Base Turret HP increased.
Kalea Buffed; Aulus, Hirara, Eudora, and Rafaela Rebalanced
Tank Hanzo Adjustments, Atlas Speed Nerf, Obsidia Buffs, and Thunder Belt Restrictions
Nazar King Kaja Gains Flight & AOE Restraint Ultimate, Gord Nerfed, Novaria Buffed
Baxia, Fredrinn & Akai Nerfed; Argus, Aulus, Esmeralda & Nolan Buffed
Scarlet Shadow Assassin Hirara Arrives, Roaming Heroes Buffed, Jungle Overhauled
Aulus Reimagined as Sustained Combat Juggernaut, Gold Lane Marksmen Recalibrated
Chrono-Photomancer Marcel Arrives, Zhuxin & Mathilda Nerfed, Suyou Buffed
Cloud Warrior Sora Debuts, Roaming Blessings Overhauled, War Axe & DHS Adjusted
Celestial Empress Zetian Arrives with Global Ultimate, Ling & Fanny Adjusted
Dual-Form Assassin Suyou Debuts, Sky Piercer & Winter Crown Rebalanced