Patch 2.1.61Season 40: Decisive Moment2026-03-11

MOBILE LEGENDSPATCH 2.1.61 & Decisive Moment

In the Season 40 spring update, the Chrono-Photomancer Support Marcel made his official debut with time-freezing stasis mechanics. High-tier dominators Zhuxin and Mathilda received targeted control and shield nerfs, while Suyou and Granger gained early-game burst damage buffs.

New Support Hero: Marcel (Time-Freezing Stasis & Shield Tether)
Zhuxin Skill 2 Airborne Frequency & Mana Cost Nerf
Mathilda Early Shield Value & Roaming Mobility Tuning
Suyou & Granger Early-Game Burst Damage Buffs
6 / 6 Hero Adjustments
Marcel
MarcelRevampSupport • Roam

Photomancer freezing time in his viewfinder and shielding allies from harm

Win Rate:50.0%➔52.3%+2.3%
Hero Guide
DEVELOPER NOTEMarcel is a groundbreaking Support capable of manipulating battle tempo through his viewfinder. His Ultimate places units inside a 2s time stasis, granting allies unprecedented tactical setups.

Shutter Moment

PASSIVE
Buff

Dealing damage applies Exposure marks. At 3 stacks, a blinding flash triggers, freezing targets in stasis for 0.4s.

  • Frozen enemies cannot cast skills or move during this window.

Platinum Snap

SKILL 1
Buff

Tethers to an ally, granting a 300-600 (+80% Total Magic Power) shield while absorbing 20% of incoming damage.

  • The tethered ally gains 15% bonus Movement Speed.

Flash Forward

SKILL 2
Buff

Dashes forward unleashing a flash that slows struck enemies by 40% for 1.5s.

  • Reveals concealed units inside nearby bushes.

Golden Hour

ULTIMATE
Buff

Projects a massive photo frame. After 0.5s, all enemy units inside enter complete time stasis for 2s.

  • Allies shielded by Platinum Snap are completely immune to this freeze.
Stasis Duration
0,0 sn.➔2,0 sn.
Zhuxin
ZhuxinNerfMage • Mid Lane

Skill 2 lantern mana drain increased and airborne disruption frequency toned down

Win Rate:54.2%➔50.8%-3.4%
Hero Guide
DEVELOPER NOTEZhuxin’s continuous zero-cost airborne loop left victims with zero counterplay. We increased mana drain and slowed the pull cadence.

Fluttering Grace

SKILL 2
Nerf

Mana drain per second increased from 40-70 to 55-90. Stacks required for airborne trigger increased from 10 to 12.

  • Prevents infinite crowd control loops without holding blue buff.
Required Stacks
10➔12
Base Mana / s
40➔55
Suyou
SuyouBuffAssassin • Jungle

Immortal stance strike base damage increased by 25 points in early game

Win Rate:49.0%➔51.6%+2.6%
Hero Guide

Blade Surge

SKILL 1
Buff

Immortal stance dash damage increased from 250-400 to 275-425.

  • Strengthens first jungle rotation and level 4 gank execution threshold.
Base Damage
250 - 400➔275 - 425
Granger
GrangerBuffMarksman • Gold Lane

6th bullet critical strike multiplier increased by 10% in early game

Win Rate:49.3%➔51.7%+2.4%
Hero Guide

Caprice

PASSIVE
Buff

6th bullet critical damage multiplier increased from 160% to 170% in early ranks.

  • Amplifies early laning trade threat against rival marksmen.
6th Bullet Crit Ratio
%160,0➔%170,0
Mathilda
MathildaNerfSupport • Roam

Skill 2 Guiding Wind shield reduced by 80 points across early ranks

Win Rate:53.5%➔50.7%-2.8%
Hero Guide

Guiding Wind

SKILL 2
Nerf

Shield granted to herself and allies reduced from 500-1000 to 420-920.

  • Normalizes oppressive early-game teamfight survivability during ganks.
Base Shield
500 - 1.000➔420 - 920
Tigreal
TigrealNerfTank • Roam

Implosion Ultimate cooldown extended by 5s across early ranks

Win Rate:52.4%➔50.2%-2.2%
Hero Guide

Implosion

ULTIMATE
Nerf

Cooldown increased from 45-37s to 50-40s.

  • Limits frequency of devastating Flicker-Ultimate wipes in early Turtle contests.
Cooldown
45,0 - 37,0 sn.➔50,0 - 40,0 sn.

Other Patch Notes & Archive

10 Patch