MOBILE LEGENDSEQUIPMENT GUIDE
All 55 equipment of Season 42. Base attributes, unique passive mechanics, and item categories.

Blade of Despair
Dealing damage to enemy units below 50% HP grants 25% extra Physical Attack for 2s.

Holy Crystal
Increases Magic Power by 21% - 35% scaling with hero level.

Berserker's Fury
Critical strikes grant 5% extra Physical Attack for 2s.

Endless Battle
After using a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s CD) and grants 10% Movement Speed for 1.5s.

Lightning Truncheon
Every 6s, the next skill resonates, dealing Magic Damage equal to 120% Magic Power to up to 3 enemies and granting 30% decaying Movement Speed for 2s.

Wishing Lantern
For every 800 Magic Damage dealt to enemy heroes, summons a Butterfly Goddess to deal Magic Damage equal to 10% of the target's Max HP.

Queen's Wings
When HP falls below 40%, gain 30% damage reduction for 3s and reduce active skill cooldowns by 2s instantly. Also grants +15% Spell Vamp during this effect (60s CD).

Starlium Scythe
After using a skill, the next Basic Attack within 3s deals 100(+100% Total Magic Power) extra True Damage and grants 10% Movement Speed for 1.5s (1.5s CD).

Guardian Helmet
Regenerates 2.5% Max HP per second when out of combat (decays to 0.5% per second during combat).

Demon Hunter Sword
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (up to 60 vs creeps). Each Basic Attack grants 3% Lifesteal for 3s (stacks up to 5 times).

Antique Cuirass
When hit by an enemy hero's skill, reduces the attacker's Physical Attack by 6% for 2s, stacking up to 3 times (up to 18% reduction).

Glowing Wand
Magic damage burns targets for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Also reduces target Shield and HP Regen to 50% for 3s.

Athena's Shield
Triggers upon taking Magic Damage; reduces Magic Damage taken by 25% for 3s (can be triggered again 5s after leaving combat).

Great Dragon Spear
Casting Ultimate grants 15% extra Movement Speed for 7.5s (15s CD).

Malefic Gun
Basic Attacks increase Basic Attack range by 15% for 3s (6s CD). Hitting an enemy with Basic Attacks grants 15% Movement Speed for 1s.

Immortality
Resurrect 2.5s after death with 16% Max HP and a 220-1200 shield (scales with level, lasts 3s, 210s CD).

War Axe
Dealing damage grants 12 extra Physical Attack per second for 4s, stacking up to 6 times. Deals 10% extra True Damage based on base damage at full stacks.

Blood Wings
Gain a shield equal to 800(+100% Magic Power). When the shield breaks, gain 30 Movement Speed for 1s. The shield restores 20s after breaking.

Chastise Pauldron
Reduces the Attack Speed and Attack Speed cap of enemies who deal damage to you to 75% for 2s. Additionally, when HP drops below 30%, regenerates 20% Max HP over 3s (60s CD).

Malefic Roar
Gain 0.125% extra Physical Penetration for each point of enemy Physical Defense, capped at 40%.

Sea Halberd
Dealing damage reduces the target's Shield and HP Regen to 50% for 3s. Increases damage by 8% against enemy heroes with higher extra HP.

Corrosion Scythe
Basic Attacks deal 80 extra Physical Damage and slow target by 8% (4% for ranged) for 1.5s, stacking up to 5 times. Basic Attacks grant 6% Attack Speed for 3s, stacking up to 5 times.

Fleeting Time
Hero kills or assists instantly reduce the current cooldown of the Ultimate by 30%.

Ice Queen Wand
Skills that deal damage slow enemy heroes by 10% for 2s (stacks up to 3 times, max 30%, 1s CD per target).

Clock of Destiny
Dealing magic damage to an enemy hero grants 4.5-9 Hybrid Defense (scales with level) for 5s, stacking up to 5 times (max 22.5-45). At full stacks, also increases Magic Power by 5%.

Feather of Heaven
Basic Attacks deal 50(+30% Magic Power) extra Magic Damage. Basic Attacks also grant 6% extra Attack Speed for 3s (stacks up to 5 times).

Haas's Claws
Critical strikes grant 20% extra Attack Speed for 2s.

Concentrated Energy
Dealing magic damage grants 5 Magic Power per second for 5s (stacks up to 6 times, max +30). At full stacks, increases Magic Damage by 10%.

Hunter Strike
Dealing damage to an enemy hero or Creep 5 times in a row grants 50% Movement Speed that decays over 3s (8s CD).

Dominance Ice
Reduces the Attack Speed of nearby enemy heroes to 70%. Also reduces the Shield and HP Regen of nearby enemy heroes to 50%.

Golden Staff
Unable to critically strike; each 1% Crit Chance is converted to 1% Attack Speed. Every 3rd Basic Attack triggers on-hit effects 2 extra times.

Genius Wand
Dealing damage to enemy heroes reduces their Magic Defense by 3-7 (scales with level) for 2s. Stacks up to 3 times.

Divine Glaive
Gain 0.1% extra Magic Penetration for each point of enemy Magic Defense, capped at 20% (up to 60% total).

Blade of the Heptaseas
If no damage is taken or dealt within 5s, the next Basic Attack deals 160(+40% Total Physical Attack) extra Physical Damage and slows target by 40% for 1.5s.

Wind of Nature
Active: Grants complete immunity to all Physical Damage for 2s (duration halved to 1s for non-Marksmen, 70s CD).

Winter Crown
Freeze for 2s, becoming immune to all damage and CC, but unable to move or attack (Skill channels cast prior to freezing are not interrupted, 100s CD).

Blade Armor
When hit by a Basic Attack, reflects Physical Damage equal to 30% of incoming damage plus 20% of the user's Physical Defense back to attacker and slows them by 15% for 1s.

Cursed Helmet
Deals Magic Damage equal to 1.2% Max HP per second to nearby enemies (increases by 140% against minions and creeps).

Windtalker
Every 2-5s (reduced by Basic Attacks), the next Basic Attack hits up to 3 enemies for 150-362 Magic Damage (can critically strike, 200% damage to minions).

Radiant Armor
Taking Magic Damage reduces Magic Damage taken by 5-8 (scales with level) for 3s, stacking up to 6 times (protects against continuous magic damage).

Enchanted Talisman
Restores 15% Max Mana every 10s. Increases maximum Cooldown Reduction cap by 5% (enables reaching 45% CDR).

Brute Force Breastplate
Using Basic Attacks or skills grants 2% Movement Speed and 6 Hybrid Defense for 4s, stacking up to 6 times. At full stacks, also grants 15% CC and Slow Reduction.

Oracle
Increases Shield absorption and HP Regeneration effects received by 30%. Also reduces the duration of healing reduction effects received by 50%.

Flask of the Oasis
Casting a healing or shield skill on an allied hero whose HP is below 35% grants them a 660-1500 shield and 15% Movement Speed for 3s (60s CD per target).

Rose Gold Meteor
When HP falls below 30%, gain an 840-1820 Magic Shield (scales with level) and 50% Movement Speed for 3s (40s CD).

Thunder Belt
Every 4s, the next Basic Attack deals 50(+100% Total Hybrid Defense) extra True Damage and slows the target. Hitting an enemy hero permanently grants 1 Hybrid Defense.

Rapid Boots
Grants 35 extra Movement Speed when out of combat (decays upon entering combat).

Warrior Boots
Gain 5 extra Physical Defense for 3s when taking Basic Attacks, stacking up to 5 times (max +25).

Demon Shoes
Hero kills or assists restore 10% Max Mana; eliminating minions restores 4% Max Mana.

Swift Boots
Grants +15% Attack Speed as a core attribute, accelerating farming and DPS for marksmen.

Magic Shoes
Grants +10% Cooldown Reduction (CDR) as a core attribute, enabling faster skill rotations.

Tough Boots
Reduces the duration of Crowd Control (CC) and Slow effects by 30%.

Arcane Boots
Provides +10 Magic Penetration as a core attribute, piercing enemy magic defense in the early game.

Sky Piercer
After damaging an enemy hero, executes them if their HP falls below 4%. Each kill grants 10 stacks (up to 60 stacks, lose 30% on death). Each stack adds 0.1% execution threshold (up to 12%).

Lantern of Hope
Floryn's exclusive starting equipment. Cannot be sold or purchased; automatically placed in slot 1 at match start and attributes scale with hero level. When out of combat, can share 'Flower of Hope' with an allied hero to grant them bonus attributes without occupying an equipment slot.













































