Patch v2.2.16a • Season 42 • 55 Equipment & Items Roster

MOBILE LEGENDSEQUIPMENT GUIDE

All 55 equipment of Season 42. Base attributes, unique passive mechanics, and item categories.

55 TOTAL EQUIPMENT & PASSIVE MECHANICS
Showing 55 of 55 equipment
Blade of Despair
ATTACK
3,010
1,806

Blade of Despair

+160 Physical Attack
+5% Movement Speed
Despair

Dealing damage to enemy units below 50% HP grants 25% extra Physical Attack for 2s.

Core Users
Holy Crystal
MAGIC
3,000
1,800

Holy Crystal

+185 Magic Power
Mystery

Increases Magic Power by 21% - 35% scaling with hero level.

Core Users
Berserker's Fury
ATTACK
2,390
1,434

Berserker's Fury

+65 Physical Attack
+25% Crit Chance
+40% Crit Damage
Doom

Critical strikes grant 5% extra Physical Attack for 2s.

Core Users
Endless Battle
ATTACK
2,330
1,398

Endless Battle

+65 Physical Attack
+250 HP
+10% Cooldown Reduction
+8% Hybrid Lifesteal
+5% Movement Speed
+5 Mana Regen
Divine Justice & Chase Fate

After using a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s CD) and grants 10% Movement Speed for 1.5s.

Core Users
Lightning Truncheon
MAGIC
2,250
1,350

Lightning Truncheon

+75 Magic Power
+400 Mana
+10% Cooldown Reduction
Resonate

Every 6s, the next skill resonates, dealing Magic Damage equal to 120% Magic Power to up to 3 enemies and granting 30% decaying Movement Speed for 2s.

Core Users
Wishing Lantern
MAGIC
2,250
1,350

Wishing Lantern

+75 Magic Power
+10% Cooldown Reduction
Butterfly Goddess

For every 800 Magic Damage dealt to enemy heroes, summons a Butterfly Goddess to deal Magic Damage equal to 10% of the target's Max HP.

Core Users
Queen's Wings
DEFENSE
2,250
1,350

Queen's Wings

+600 HP
+40 Adaptive Attack
+10% Cooldown Reduction
+10% Spell Vamp
Demonize

When HP falls below 40%, gain 30% damage reduction for 3s and reduce active skill cooldowns by 2s instantly. Also grants +15% Spell Vamp during this effect (60s CD).

Core Users
Starlium Scythe
MAGIC
2,220
1,332

Starlium Scythe

+70 Magic Power
+10% Cooldown Reduction
+8% Hybrid Lifesteal
+6 Mana Regen
Crisis

After using a skill, the next Basic Attack within 3s deals 100(+100% Total Magic Power) extra True Damage and grants 10% Movement Speed for 1.5s (1.5s CD).

Core Users
Guardian Helmet
DEFENSE
2,200
1,320

Guardian Helmet

+1550 HP
+20 HP Regen
Recovery

Regenerates 2.5% Max HP per second when out of combat (decays to 0.5% per second during combat).

Core Users
Demon Hunter Sword
ATTACK
2,180
1,308

Demon Hunter Sword

+35 Physical Attack
+25% Attack Speed
Devour

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (up to 60 vs creeps). Each Basic Attack grants 3% Lifesteal for 3s (stacks up to 5 times).

Core Users
Antique Cuirass
DEFENSE
2,170
1,302

Antique Cuirass

+920 HP
+54 Physical Defense
+4 HP Regen
Deterrence

When hit by an enemy hero's skill, reduces the attacker's Physical Attack by 6% for 2s, stacking up to 3 times (up to 18% reduction).

Core Users
Glowing Wand
MAGIC
2,150
1,290

Glowing Wand

+75 Magic Power
+400 HP
+5% Movement Speed
Scorch & Lifebane

Magic damage burns targets for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Also reduces target Shield and HP Regen to 50% for 3s.

Core Users
Athena's Shield
DEFENSE
2,150
1,290

Athena's Shield

+900 HP
+62 Magic Defense
+2 HP Regen
Shield

Triggers upon taking Magic Damage; reduces Magic Damage taken by 25% for 3s (can be triggered again 5s after leaving combat).

Core Users
Great Dragon Spear
ATTACK
2,140
1,284

Great Dragon Spear

+70 Physical Attack
+10% Cooldown Reduction
+20% Crit Chance
Supreme Warrior

Casting Ultimate grants 15% extra Movement Speed for 7.5s (15s CD).

Core Users
Malefic Gun
ATTACK
2,120
1,272

Malefic Gun

+45 Physical Attack
+25% Attack Speed
+15% Lifesteal
Malefic Energy & Zeal

Basic Attacks increase Basic Attack range by 15% for 3s (6s CD). Hitting an enemy with Basic Attacks grants 15% Movement Speed for 1s.

Core Users
Immortality
DEFENSE
2,120
1,272

Immortality

+800 HP
+20 Physical Defense
Immortal

Resurrect 2.5s after death with 16% Max HP and a 220-1200 shield (scales with level, lasts 3s, 210s CD).

Core Users
War Axe
ATTACK
2,100
1,260

War Axe

+35 Physical Attack
+400 HP
+10% Cooldown Reduction
+12% Spell Vamp
Fighting Spirit

Dealing damage grants 12 extra Physical Attack per second for 4s, stacking up to 6 times. Deals 10% extra True Damage based on base damage at full stacks.

Core Users
Blood Wings
MAGIC
2,100
1,260

Blood Wings

+90 Magic Power
+500 HP
Guard

Gain a shield equal to 800(+100% Magic Power). When the shield breaks, gain 30 Movement Speed for 1s. The shield restores 20s after breaking.

Core Users
Chastise Pauldron
DEFENSE
2,100
1,260

Chastise Pauldron

+900 HP
+40 Physical Defense
Chastise

Reduces the Attack Speed and Attack Speed cap of enemies who deal damage to you to 75% for 2s. Additionally, when HP drops below 30%, regenerates 20% Max HP over 3s (60s CD).

Core Users
Malefic Roar
ATTACK
2,060
1,236

Malefic Roar

+60 Physical Attack
+20% Physical Penetration
Armor Buster

Gain 0.125% extra Physical Penetration for each point of enemy Physical Defense, capped at 40%.

Core Users
Sea Halberd
ATTACK
2,050
1,230

Sea Halberd

+80 Physical Attack
+20% Attack Speed
Lifebane & Punish

Dealing damage reduces the target's Shield and HP Regen to 50% for 3s. Increases damage by 8% against enemy heroes with higher extra HP.

Core Users
Corrosion Scythe
ATTACK
2,050
1,230

Corrosion Scythe

+30 Physical Attack
+5% Movement Speed
+35% Attack Speed
Corrosion & Impulse

Basic Attacks deal 80 extra Physical Damage and slow target by 8% (4% for ranged) for 1.5s, stacking up to 5 times. Basic Attacks grant 6% Attack Speed for 3s, stacking up to 5 times.

Core Users
Fleeting Time
MAGIC
2,050
1,230

Fleeting Time

+30 Adaptive Attack
+600 HP
+15% Cooldown Reduction
Timestream

Hero kills or assists instantly reduce the current cooldown of the Ultimate by 30%.

Core Users
Ice Queen Wand
MAGIC
2,040
1,224

Ice Queen Wand

+75 Magic Power
+10% Spell Vamp
+300 Mana
+7% Movement Speed
Ice Bound

Skills that deal damage slow enemy heroes by 10% for 2s (stacks up to 3 times, max 30%, 1s CD per target).

Core Users
Clock of Destiny
MAGIC
2,030
1,218

Clock of Destiny

+45 Magic Power
+400 HP
+10% Cooldown Reduction
Destiny

Dealing magic damage to an enemy hero grants 4.5-9 Hybrid Defense (scales with level) for 5s, stacking up to 5 times (max 22.5-45). At full stacks, also increases Magic Power by 5%.

Core Users
Feather of Heaven
MAGIC
2,030
1,218

Feather of Heaven

+55 Magic Power
+20% Attack Speed
+5% Cooldown Reduction
+10% Spell Vamp
Affliction & Impulse

Basic Attacks deal 50(+30% Magic Power) extra Magic Damage. Basic Attacks also grant 6% extra Attack Speed for 3s (stacks up to 5 times).

Core Users
Haas's Claws
ATTACK
2,020
1,212

Haas's Claws

+30 Physical Attack
+20% Attack Speed
+20% Crit Chance
+25% Lifesteal
Frenzy

Critical strikes grant 20% extra Attack Speed for 2s.

Core Users
Concentrated Energy
MAGIC
2,020
1,212

Concentrated Energy

+70 Magic Power
+700 HP
+20% Spell Vamp
Recharge

Dealing magic damage grants 5 Magic Power per second for 5s (stacks up to 6 times, max +30). At full stacks, increases Magic Damage by 10%.

Core Users
Hunter Strike
ATTACK
2,010
1,206

Hunter Strike

+80 Physical Attack
+10% Cooldown Reduction
+15 Physical Penetration
Retaliation

Dealing damage to an enemy hero or Creep 5 times in a row grants 50% Movement Speed that decays over 3s (8s CD).

Core Users
Dominance Ice
DEFENSE
2,010
1,206

Dominance Ice

+500 Mana
+70 Physical Defense
+5% Movement Speed
Arctic Cold & Lifebane

Reduces the Attack Speed of nearby enemy heroes to 70%. Also reduces the Shield and HP Regen of nearby enemy heroes to 50%.

Core Users
Golden Staff
ATTACK
2,000
1,200

Golden Staff

+55 Physical Attack
+15% Attack Speed
Swift & Endless Strike

Unable to critically strike; each 1% Crit Chance is converted to 1% Attack Speed. Every 3rd Basic Attack triggers on-hit effects 2 extra times.

Core Users
Genius Wand
MAGIC
2,000
1,200

Genius Wand

+75 Magic Power
+5% Movement Speed
+10 Magic Penetration
Magic Piercing

Dealing damage to enemy heroes reduces their Magic Defense by 3-7 (scales with level) for 2s. Stacks up to 3 times.

Core Users
Divine Glaive
MAGIC
1,970
1,182

Divine Glaive

+65 Magic Power
+40% Magic Penetration
Spellbreaker

Gain 0.1% extra Magic Penetration for each point of enemy Magic Defense, capped at 20% (up to 60% total).

Core Users
Blade of the Heptaseas
ATTACK
1,950
1,170

Blade of the Heptaseas

+70 Physical Attack
+250 HP
+15 Physical Penetration
Ambush

If no damage is taken or dealt within 5s, the next Basic Attack deals 160(+40% Total Physical Attack) extra Physical Damage and slows target by 40% for 1.5s.

Core Users
Wind of Nature
ATTACK
1,910
1,146

Wind of Nature

+30 Physical Attack
+20% Attack Speed
+10% Lifesteal
Wind Chant

Active: Grants complete immunity to all Physical Damage for 2s (duration halved to 1s for non-Marksmen, 70s CD).

Core Users
Winter Crown
MAGIC
1,910
1,146

Winter Crown

+45 Adaptive Attack
+400 HP
+5% Cooldown Reduction
Active - Frozen

Freeze for 2s, becoming immune to all damage and CC, but unable to move or attack (Skill channels cast prior to freezing are not interrupted, 100s CD).

Core Users
Blade Armor
DEFENSE
1,910
1,146

Blade Armor

+90 Physical Defense
+20% Crit Damage Reduction
Bladed Armor

When hit by a Basic Attack, reflects Physical Damage equal to 30% of incoming damage plus 20% of the user's Physical Defense back to attacker and slows them by 15% for 1s.

Core Users
Cursed Helmet
DEFENSE
1,910
1,146

Cursed Helmet

+1200 HP
+25 Magic Defense
Burning Soul

Deals Magic Damage equal to 1.2% Max HP per second to nearby enemies (increases by 140% against minions and creeps).

Core Users
Windtalker
ATTACK
1,880
1,128

Windtalker

+35% Attack Speed
+20 Movement Speed
+20% Crit Chance
Typhoon

Every 2-5s (reduced by Basic Attacks), the next Basic Attack hits up to 3 enemies for 150-362 Magic Damage (can critically strike, 200% damage to minions).

Core Users
Radiant Armor
DEFENSE
1,880
1,128

Radiant Armor

+950 HP
+52 Magic Defense
+12 HP Regen
Holy Blessing

Taking Magic Damage reduces Magic Damage taken by 5-8 (scales with level) for 3s, stacking up to 6 times (protects against continuous magic damage).

Core Users
Enchanted Talisman
MAGIC
1,870
1,122

Enchanted Talisman

+50 Magic Power
+250 HP
+20% Cooldown Reduction
Mana Spring & Magic Mastery

Restores 15% Max Mana every 10s. Increases maximum Cooldown Reduction cap by 5% (enables reaching 45% CDR).

Core Users
Brute Force Breastplate
DEFENSE
1,870
1,122

Brute Force Breastplate

+600 HP
+23 Physical Defense
+10% Cooldown Reduction
+30 Adaptive Attack
Brute Force

Using Basic Attacks or skills grants 2% Movement Speed and 6 Hybrid Defense for 4s, stacking up to 6 times. At full stacks, also grants 15% CC and Slow Reduction.

Core Users
Oracle
DEFENSE
1,860
1,116

Oracle

+850 HP
+25 Physical Defense
+42 Magic Defense
+10% Cooldown Reduction
Bless

Increases Shield absorption and HP Regeneration effects received by 30%. Also reduces the duration of healing reduction effects received by 50%.

Core Users
Flask of the Oasis
MAGIC
1,850
1,110

Flask of the Oasis

+60 Magic Power
+300 HP
+10% Cooldown Reduction
+12% Healing Effect
Oasis Blessing

Casting a healing or shield skill on an allied hero whose HP is below 35% grants them a 660-1500 shield and 15% Movement Speed for 3s (60s CD per target).

Core Users
Rose Gold Meteor
ATTACK
1,820
1,092

Rose Gold Meteor

+60 Physical Attack
+30 Magic Defense
+10% Lifesteal
Lifeline

When HP falls below 30%, gain an 840-1820 Magic Shield (scales with level) and 50% Movement Speed for 3s (40s CD).

Core Users
Thunder Belt
DEFENSE
1,820
1,092

Thunder Belt

+800 HP
+15 Physical Defense
+15 Magic Defense
+10% Cooldown Reduction
+20 Movement Speed
Thunderstrike

Every 4s, the next Basic Attack deals 50(+100% Total Hybrid Defense) extra True Damage and slows the target. Hitting an enemy hero permanently grants 1 Hybrid Defense.

Core Users
Rapid Boots
MOVEMENT
750
450

Rapid Boots

+65 Movement Speed
+35% Slow Reduction
Side Effect

Grants 35 extra Movement Speed when out of combat (decays upon entering combat).

Core Users
Warrior Boots
MOVEMENT
720
432

Warrior Boots

+40 Movement Speed
+22 Physical Defense
Valor

Gain 5 extra Physical Defense for 3s when taking Basic Attacks, stacking up to 5 times (max +25).

Core Users
Demon Shoes
MOVEMENT
720
432

Demon Shoes

+40 Movement Speed
+10 Mana Regen
Mysticism

Hero kills or assists restore 10% Max Mana; eliminating minions restores 4% Max Mana.

Core Users
Swift Boots
MOVEMENT
710
426

Swift Boots

+40 Movement Speed
+15% Attack Speed
Attack Speed

Grants +15% Attack Speed as a core attribute, accelerating farming and DPS for marksmen.

Core Users
Magic Shoes
MOVEMENT
710
426

Magic Shoes

+40 Movement Speed
+10% Cooldown Reduction
Cooldown Mastery

Grants +10% Cooldown Reduction (CDR) as a core attribute, enabling faster skill rotations.

Core Users
Tough Boots
MOVEMENT
700
420

Tough Boots

+40 Movement Speed
+22 Magic Defense
Fortitude

Reduces the duration of Crowd Control (CC) and Slow effects by 30%.

Core Users
Arcane Boots
MOVEMENT
690
414

Arcane Boots

+40 Movement Speed
+10 Magic Penetration
Magic Penetration

Provides +10 Magic Penetration as a core attribute, piercing enemy magic defense in the early game.

Core Users
Sky Piercer
ATTACK
1,500
900

Sky Piercer

+60 Adaptive Attack
+15 Movement Speed
Lethality

After damaging an enemy hero, executes them if their HP falls below 4%. Each kill grants 10 stacks (up to 60 stacks, lose 30% on death). Each stack adds 0.1% execution threshold (up to 12%).

Core Users
Lantern of Hope
MAGICSpecial Item

Lantern of Hope

+20 Magic Power (Scales with Level)
+4% Movement Speed
+2% Cooldown Reduction
Lantern of Hope (Floryn Passive)

Floryn's exclusive starting equipment. Cannot be sold or purchased; automatically placed in slot 1 at match start and attributes scale with hero level. When out of combat, can share 'Flower of Hope' with an allied hero to grant them bonus attributes without occupying an equipment slot.

Core Users