Patch v2.2.16a • Season 42 • 33 Emblems & Talents Roster

MOBILE LEGENDSEMBLEM & TALENT GUIDE

Mobile Legends Season 42 emblem system: Base attributes, unique mechanics, and meta builds for 7 emblems and 26 talents.

33 TOTAL EMBLEMS & TALENT MECHANICS
Showing 33 of 33 entities
Assassin Emblem
MAIN EMBLEM

Assassin Emblem

+16 Adaptive Penetration
+10 Adaptive Attack
+3% Movement Speed
Assassin Attribute

Provides optimal Adaptive Penetration, Adaptive Attack, and mobility for burst assassins.

Core Users
Fighter Emblem
MAIN EMBLEM

Fighter Emblem

+22 Adaptive Attack
+6 Hybrid Defense
+10% Spell Vamp
Fighter Attribute

Optimizes sustain, defense, and spell vamp for melee bruisers and EXP laners.

Core Users
Mage Emblem
MAIN EMBLEM

Mage Emblem

+30 Magic Power
+5% Cooldown Reduction
+8 Magic Penetration
Mage Attribute

Provides cooldown reduction, Magic Penetration, and pure Magic Power for burst and poke mages.

Core Users
Marksman Emblem
MAIN EMBLEM

Marksman Emblem

+15% Attack Speed
+5 Adaptive Attack
+5% Lifesteal
Marksman Attribute

Maximizes Attack Speed, adaptive attack, and Lifesteal for Gold Lane carries.

Core Users
Support Emblem
MAIN EMBLEM

Support Emblem

+15% Healing Effect
+10% Cooldown Reduction
+6% Movement Speed
Support Attribute

Boosts healing/shield effects, cooldown recovery, and map rotation speed for roamers.

Core Users
Tank Emblem
MAIN EMBLEM

Tank Emblem

+500 HP
+10 Hybrid Defense
+4 HP Regen
Tank Attribute

Grants maximum durability, bonus HP, and hybrid defense for frontline initiators.

Core Users
Common Emblem
MAIN EMBLEM

Common Emblem

+12 Hybrid Regen
+275 HP
+22 Adaptive Attack
Common Attribute

Provides hybrid regeneration, bonus HP, and Adaptive Attack for sustain-heavy heroes.

Core Users
Brave Smite
CORE TALENT

Brave Smite

Skill Healing

Dealing skill damage to an enemy hero restores 4% of Max HP (6s CD).

Core Users
Concussive Blast
CORE TALENT

Concussive Blast

HP Explosion

After the next Basic Attack, unleashes an explosion dealing 100(+7% Total HP) Magic Damage to nearby enemies (15s CD).

Core Users
Focusing Mark
CORE TALENT

Focusing Mark

Team Damage Buff

Damaging an enemy hero marks them, increasing all allies' damage dealt to the target by 6% for 3s.

Core Users
Impure Rage
CORE TALENT

Impure Rage

Adaptive Burn

Dealing skill damage deals extra 44-240 Adaptive Damage (scales with level) and restores 2% Max Mana (5s CD).

Core Users
Killing Spree
CORE TALENT

Killing Spree

Frenzy Heal

Slaying an enemy hero instantly restores 8% Max HP and grants 15% Movement Speed for 3s.

Core Users
Lethal Ignition
CORE TALENT

Lethal Ignition

Ignition Burst

Dealing damage greater than 7% of enemy Max HP burns the target 3 times for 162-750 Adaptive Damage (15s CD).

Core Users
Quantum Charge
CORE TALENT

Quantum Charge

Speed Surge

Basic Attacks grant 30% Movement Speed for 1.5s and restore 75-180 HP (8s CD).

Core Users
Temporal Reign
CORE TALENT

Temporal Reign

Ultimate Synergy

Casting Ultimate grants 150% faster non-ultimate skill cooldown recovery for 4s (20s CD).

Core Users
War Cry
CORE TALENT

War Cry

Damage Surge

After 3 consecutive Basic Attacks or skills hit an enemy, all damage dealt is increased by 8% for 6s (6s CD).

Core Users
Weakness Finder
CORE TALENT

Weakness Finder

Slow & Attack Speed Cut

Basic Attacks slow target by 50% and reduce Attack Speed by 30% for 1s (10s CD, Basic Attacks reduce CD by 1s, minimum 3s).

Core Users
Bargain Hunter
TIER 2

Bargain Hunter

Equipment Discount

Equipment can be purchased for 95% of its original cost (5% discount).

Core Users
Festival of Blood
TIER 2

Festival of Blood

Spell Vamp

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp (stacks up to 8 times, max 10%).

Core Users
Master Assassin
TIER 2

Master Assassin

Lone Target

Increases damage dealt by 7% when there is only one enemy hero nearby.

Core Users
Pull Yourself Together
TIER 2

Pull Yourself Together

Cooldown Mastery

Reduces the cooldown of Battle Spells and Active Equipment by 15%.

Core Users
Seasoned Hunter
TIER 2

Seasoned Hunter

Jungle Slayer

Increases damage dealt to Lord and Turtle by 15%.

Core Users
Tenacity
TIER 2

Tenacity

Low HP Defense

Gain 15 extra Physical and Magic Defense when HP drops below 50%.

Core Users
Weapons Master
TIER 2

Weapons Master

Attack Multiplier

Increases extra Physical Attack and Magic Power gained from equipment, emblems, and skills by 5%.

Core Users
Wilderness Blessing
TIER 2

Wilderness Blessing

River Speed

Gain 10% extra Movement Speed while in the River or Jungle areas.

Core Users
Agility
TIER 1

Agility

Movement Speed

Gain +4% Movement Speed.

Core Users
Fatal
TIER 1

Fatal

Crit Power

Gain +5% Crit Chance and +10% Crit Damage.

Core Users
Firmness
TIER 1

Firmness

Hybrid Defense

Gain +6 Physical and Magic Defense.

Core Users
Inspire
TIER 1

Inspire

+5% Cooldown Reduction
Cooldown Reduction

Grants +5% extra Cooldown Reduction.

Core Users
Rupture
TIER 1

Rupture

Adaptive Penetration

Gain +5 Adaptive Penetration.

Core Users
Swift
TIER 1

Swift

Attack Speed

Gain +10% Attack Speed.

Core Users
Thrill
TIER 1

Thrill

Adaptive Attack

Gain 16 Adaptive Attack.

Core Users
Vitality
TIER 1

Vitality

+225 Max HP
Max HP

Gain +225 Max HP.

Core Users